Post by Capt. Ronski on Oct 4, 2016 18:39:35 GMT -5
[Judge]Usagi here again and todays topic is the Field Ops. The Field Ops was the third class I started playing and is one of my favorites. I believe it takes guts to play this class because you can either be the hero or the villain of your team. If you place that artillery down in the right spot you are the hero, but if you blow it and your team mates up, you will be the villain.
Now before you attempt to play this class get very familiar with the sorry team chat sequence: v45, v45, and v45. Say it with me: v45, v45, and v45. Got it? Good, because you are going to need it. It is inevitable, you will TK someone on your team. All I can say is try to place the artillery down where the enemy usually is and not where your team mates are.
Side Bar: If you get killed by friendly artillery don’t get mad at the guy (or me, LOL). The common [Judge]Usagi rule about artillery is don’t run through it no matter what team you are on. But that doesn’t give a Field Ops the right to throw artillery anywhere, be smart and use your brain.
[Judge]Usagi Tip #1: Learn the maps.
Learn the troop movement pattern of the enemy and lay down artillery on a point where you know the enemy has to move through. You can always rack up a few kills doing this while providing the all important service of preventing the enemy the chance to move forward. This is the same principle as the soldier tip of blocker.
[Judge]Usagi Tip #2: Learn what the objectives are.
Stop those pesky Engineers from building the objectives and moving their team forward by raining down fire from the sky. Always, lay down as much artillery on an objective as possible especially when an opposing team player is there.
[Judge]Usagi Tip #3: Hit that tank.
If you are close try and hit the tank with an air strike to disable it, but remember if the tank is over your smoke it will cancel the air strike. Then keep the Engineers from repairing the tank by putting artillery on the tail end of the tank or behind the tank, because most people come from that direction to fix it.
Also, if the tank is moving, call in artillery a small distance in front of the tank, because it takes a few seconds for the artillery to start to strike and by then the tank should be right under it.
[Judge]Usagi Tip #4: Get those guys back there!
A lone sniper or mobile machine gun is giving everyone a headache and it is up to you to stop him. Locate your potential target with your binoculars and call in artillery a short distance behind him. Why? That way he won’t see the smoke from the first telltale strike and get up and move in time. Remember artillery covers a good sized area, and it should be large enough to get him with the splash damage.
[Judge]Usagi Tip #5: Suppressing fire is a beautiful thing.
Most of my tips have been Axis related, but when I play Allies I burn through the ammo doing suppressing fire. I like to lay down cover fire when a group of Allies are moving through an area to keep the Axis pinned down (i.e. the walkway above the first tank barrier on Gold Rush). I’ll go through two or three clips doing area fire up there. You should be first and foremost laying down area fire to protect the Engineers, because you have access to more ammo than anyone. Who cares if you get any kills or not, just kept anyone from taking aim at the Engineers while they are doing their job, then you will have done yours.
Wait, I hear you now, but what about my accuracy? I understand wanting to have a good ratio and I have been working on that myself. However, the Field Ops access to ammo is strength, take advantage of it and lay down as much suppressing fire as possible and as often as possible. You should be the first one to shoot and the last one to stop firing.
[Judge]Usagi Tip #6: Pass out ammo. Pass out ammo. Pass out ammo.
The Allies usually have a longer distance to travel than the Axis and sometimes ammo can be hard to come by. So always place some ammo packs down after you have left the spawn area. It will help everyone be better prepared for an extended fight and by the time you get to where the action is your bar should be almost full again. Also, don’t place them all in one line so the first guy out of the door gets them all; spread them out so everyone has a chance to get one.
Side note: Once you have done this then MOVE on. I can’t stand seeing XP junkies standing all day outside of the spawn just to build up their XP. It is cheap. Get out there and fight with the rest of us. I’m not dying just so you can stay safe back by the spawn point and build up your XP the easy way.
[Judge]Usagi Tip #7: If it is a capture able spawn hit it with everything you have.
The best example of this is the Old City on the Oasis map. Before the Allies blow the wall you can rain down firepower on them all you want, but once the old city wall blows keep your arty back where it is supposed to be.
Bonus tip of the day:
Next time you are an Allied Field Ops on the Oasis map. Remember there is no roof above either of the anti-tank guns. Good to know, especially when the Axis are in there trying to disarm the dynamite and you are on the other side of the wall in front of the guns. Food for thought.
That’s all for today’s Judge Usagis Tips and if you find these simple tips helpful let me know. And remember these are just my two yen on this stuff and in no way should anything I say be considered gospel, just friendly suggestions.
Abayo (farewell),
[Judge]Usagi
Now before you attempt to play this class get very familiar with the sorry team chat sequence: v45, v45, and v45. Say it with me: v45, v45, and v45. Got it? Good, because you are going to need it. It is inevitable, you will TK someone on your team. All I can say is try to place the artillery down where the enemy usually is and not where your team mates are.
Side Bar: If you get killed by friendly artillery don’t get mad at the guy (or me, LOL). The common [Judge]Usagi rule about artillery is don’t run through it no matter what team you are on. But that doesn’t give a Field Ops the right to throw artillery anywhere, be smart and use your brain.
[Judge]Usagi Tip #1: Learn the maps.
Learn the troop movement pattern of the enemy and lay down artillery on a point where you know the enemy has to move through. You can always rack up a few kills doing this while providing the all important service of preventing the enemy the chance to move forward. This is the same principle as the soldier tip of blocker.
[Judge]Usagi Tip #2: Learn what the objectives are.
Stop those pesky Engineers from building the objectives and moving their team forward by raining down fire from the sky. Always, lay down as much artillery on an objective as possible especially when an opposing team player is there.
[Judge]Usagi Tip #3: Hit that tank.
If you are close try and hit the tank with an air strike to disable it, but remember if the tank is over your smoke it will cancel the air strike. Then keep the Engineers from repairing the tank by putting artillery on the tail end of the tank or behind the tank, because most people come from that direction to fix it.
Also, if the tank is moving, call in artillery a small distance in front of the tank, because it takes a few seconds for the artillery to start to strike and by then the tank should be right under it.
[Judge]Usagi Tip #4: Get those guys back there!
A lone sniper or mobile machine gun is giving everyone a headache and it is up to you to stop him. Locate your potential target with your binoculars and call in artillery a short distance behind him. Why? That way he won’t see the smoke from the first telltale strike and get up and move in time. Remember artillery covers a good sized area, and it should be large enough to get him with the splash damage.
[Judge]Usagi Tip #5: Suppressing fire is a beautiful thing.
Most of my tips have been Axis related, but when I play Allies I burn through the ammo doing suppressing fire. I like to lay down cover fire when a group of Allies are moving through an area to keep the Axis pinned down (i.e. the walkway above the first tank barrier on Gold Rush). I’ll go through two or three clips doing area fire up there. You should be first and foremost laying down area fire to protect the Engineers, because you have access to more ammo than anyone. Who cares if you get any kills or not, just kept anyone from taking aim at the Engineers while they are doing their job, then you will have done yours.
Wait, I hear you now, but what about my accuracy? I understand wanting to have a good ratio and I have been working on that myself. However, the Field Ops access to ammo is strength, take advantage of it and lay down as much suppressing fire as possible and as often as possible. You should be the first one to shoot and the last one to stop firing.
[Judge]Usagi Tip #6: Pass out ammo. Pass out ammo. Pass out ammo.
The Allies usually have a longer distance to travel than the Axis and sometimes ammo can be hard to come by. So always place some ammo packs down after you have left the spawn area. It will help everyone be better prepared for an extended fight and by the time you get to where the action is your bar should be almost full again. Also, don’t place them all in one line so the first guy out of the door gets them all; spread them out so everyone has a chance to get one.
Side note: Once you have done this then MOVE on. I can’t stand seeing XP junkies standing all day outside of the spawn just to build up their XP. It is cheap. Get out there and fight with the rest of us. I’m not dying just so you can stay safe back by the spawn point and build up your XP the easy way.
[Judge]Usagi Tip #7: If it is a capture able spawn hit it with everything you have.
The best example of this is the Old City on the Oasis map. Before the Allies blow the wall you can rain down firepower on them all you want, but once the old city wall blows keep your arty back where it is supposed to be.
Bonus tip of the day:
Next time you are an Allied Field Ops on the Oasis map. Remember there is no roof above either of the anti-tank guns. Good to know, especially when the Axis are in there trying to disarm the dynamite and you are on the other side of the wall in front of the guns. Food for thought.
That’s all for today’s Judge Usagis Tips and if you find these simple tips helpful let me know. And remember these are just my two yen on this stuff and in no way should anything I say be considered gospel, just friendly suggestions.
Abayo (farewell),
[Judge]Usagi