Post by tonofclay{QAW} on Nov 6, 2018 14:56:12 GMT -5
Server Rules
1. No recruiting or advertising for your clan while playing on our servers. Do not ask to be recruited. QAW is an invitation only clan. Asking repeatedly will lessen any chance you have of being asked to join.
2. Spawnkilling is not allowed on our servers. Please see the huge Spawn Killing section below for elaboration on this rule.
3. Our server's speed is set higher than the default. Do not use this speed to exploit common “trickjumps.” (aka "TJ") Illegal trickjumps are defined as any trickjumps that allow you to bypass an objective to reach the main objective, i.e. jumping the wall on oasis prior to the wall being blown, jumping into the fueldump before the tank destroys the main gate, jumping up the beach on battery before the ramp is built, etc. This also covers non-jumping movement exploits such as swimming through the tunnels on Oasis without building the pumps. Have a look at this thread on our forums for some examples.
4. Friendly Fire is off. Do not utilize this to exploit grenades or artillery in order to gain access to normally inaccessible places (i.e. nading over walls/rooftops).
5. Do not use any “trickplants” that can’t be defused by a single unassisted engineer.
6. Keep profanity to a minimum.
7. Racial slurs or other demeaning speech meant to hurt others is unacceptable in any form and will result in an immediate permanent ban.
8. Bashing other players due to a supposed lack of skill will not be permitted.
9. Cheating will not be tolerated, nor will accusing others of cheating. If you suspect someone, make a demo of them and submit your demo through PM to one of our QAW members via our forum.
10. You may not sabotage your own team to further your own experience or because you do not like what another player is doing. Defusing others dynamite, purposefully running over land mines in order to set your own, or blocking mortar units, etc. are not permitted. Furthermore, camping at your own spawn solely to toss ammo or health may be viewed as counterproductive, and you may be asked to more directly help the team. Please comply with this request if it is issued.
11. Calling kick/shuffle/mute votes indiscriminately is prohibited. Frivolous votes will be cancelled, and repeat offenses may result in a ban. Please save shuffle votes for the beginning of a map.
12. Impersonating QAW members, bashing the clan, putting a QAW tag at the end of your name or otherwise using or imitating the QAW clan tag likeness may result in instant banning.
*****************************************
These are general guidelines with respect to managing the server. As with any live, dynamic game environment, not all eventualities can be covered. In the absence of clear direction from these guidelines we depend on the judgment of our members and admins to “fill in the gaps” for unusual, real time or unique game instances that arise. We do not pretend to be perfect and as such you may disagree with the application of our policy as it pertains to you. If so, we encourage you to visit our admin section to respectfully give us your opinion about your encounter with our staff members. In-game discussions that disrupt play, willfulness and disrespect will result in a kick or a ban without consideration on any boundary disputes.
*****************************************
Admins can’t be everywhere at once. We may miss an infraction from time to time. Generally, we must see the violation occur in order to act on it but demos are welcome along with an explanation of suspected SK or hacking and a timestamp of when it occurs. Admins have a range of actions at their disposal to deal with conflicts on the server. While we strive to take action at the lowest level, players who engage in actions that disrupt game play or are against the spirit and intent of our server guidelines are subject to administrative action without warning. Courtesy warnings for unacceptable actions are the exception, not the standard, and should not be expected. Furthermore, harassing players or regulars with a more intimate knowledge of our rules you continue to abuse them, may be dealt with more harshly to include being banned without warning.
*****************************************
Spawn Killing
The philosophy behind “no spawnkilling” is that we want to give both teams the ability to spawn and make their way to the objective where the battle will be won.
Spawn killing means any kills or show of force with any weapons. The following pictures demonstrate spawn killing boundaries.
A. Do not go into the areas indicated in red. Likewise, do not shoot, throw artillery, mortar, place mines, etc. directly in these areas. Keep in mind that all explosive weapons (artillery/airstrikes, nades, dyno, etc) have a radius of splash damage. Using these weapons close to the boundry may produce splash damage inside an SK zone.
B. Spawnkilling is the killing of an opposing player in their primary spawn before the opposing player has taken an offensive action such as shooting OUT of the spawn, throwing ammo or health to other players, planting mines, using a mortar or calling airstrikes.
C. Medics throwing medpacks or FOPS throwing ammo packs as they leave their spawn are NOT considered to be taking offensive actions and are NOT a viable target until they leave the spawn.
D. Medics or FOPS supplying themselves or their team in the spawn, engineers planting mines in their spawn or soldiers that have a mortar set up are considered to be taking offensive actions and are viable targets to the opposing team to be killed in their spawn.
E. ONLY light weapons such as knives, pistols or machine guns are to be used when killing spawning players taking offensive actions. All other means and weapons are prohibited, including panzerfaust, flamer, grenades, dynamite, mines, riflenades, air strikes or mortars, or any weapon that has the potential for splash damage to innocent spawning players.
F. Spawncamping is the practice of pinning the opposing team inside the boundaries of their spawn with light weapons, the use of flamethrowers to create an impenetrable wall, mining the exits, etc without regard for advancing any objective such as capturing a spawn, destroying a command post or stealing an objective. Spawncamping is not defined by distance, but by the intent not to allow any players out of their spawn.
G. Opposing players generally have no reason to go into the other team’s spawn. There is no expectation of safety if an opposing player chooses to run through a spawn as a shortcut. The spawning team may fire on them at will and the opposing player may NOT fire back.
H. Attacking players have the sole responsibility for knowing the spawn boundaries of each map and identifying a player that:
*is taking offensive actions in their spawn,
* has gone outside the spawn and back in.
I. Contestable spawns that can be held temporarily by either team, such as the Forward Bunker on Battery or the Depot Yard on Rail Gun are not subject to SK rules at all. Spawns that can be captured and then permanently held such as the Old City on Oasis, or the Main Bunker on Radar, are not subject to SK rules until they are permanently captured.
J. Tactical (or secondary) Spawns are those that may be selected manually from the limbo map and may be attacked freely. For example: The Axis spawn near the West Radar parts on Radar has NO SK protection at any point, as it is never a default spawn. A slightly more complex example: The initial Allied spawn on Goldrush is only protected until the Tank is stolen. At that point it is no longer the Allied default spawn, and as such it is no longer protected. It never becomes the default spawn again, and so it is open to attack for the remainder of the map.
K. Players transporting objectives (gold or radar parts) through or into their spawn are not protected by SK rules. They are fair game along with players providing escort or protection of objective while in transit. Once the objective is dropped and secured by defenders, SK rules resume their normal application. However, opposing players must be actively attempting to recover the objects or move the map forward. They cannot camp in the spawn and randomly kill or use any weapons (such as dynamite or mines) that would kill spawning players when the objective is no longer in play.
MAP EXCEPTIONS
Gold Rush
After the tank has been stolen, but before it leaves the courtyard (i.e. under the arch), the outside area is open to attacks intended to slow or stop the tank. The actual spawn room is off limits.
After the second tank barrier is destroyed AND the tank has moved wherein the 2nd barrier cannot be rebuilt anymore, SK rules do not apply outside the Axis spawn until the bank doors are blown. However, the actual Axis spawn room is still off limits. This applies only to the spawn exit closest to the tank. The further exit near the bank is still fully protected.
Battery
The second Allied beach spawn at the bottom of the pathway to the back has limited protection. No explosive weapons (nades, artillery, airstrikes, satchels) may be used, but small arms fire is permitted.
If you feel you have been treated unfairly or would like to contest an admin ruling, you may post in our forums under Administrative Actions.
1. No recruiting or advertising for your clan while playing on our servers. Do not ask to be recruited. QAW is an invitation only clan. Asking repeatedly will lessen any chance you have of being asked to join.
2. Spawnkilling is not allowed on our servers. Please see the huge Spawn Killing section below for elaboration on this rule.
3. Our server's speed is set higher than the default. Do not use this speed to exploit common “trickjumps.” (aka "TJ") Illegal trickjumps are defined as any trickjumps that allow you to bypass an objective to reach the main objective, i.e. jumping the wall on oasis prior to the wall being blown, jumping into the fueldump before the tank destroys the main gate, jumping up the beach on battery before the ramp is built, etc. This also covers non-jumping movement exploits such as swimming through the tunnels on Oasis without building the pumps. Have a look at this thread on our forums for some examples.
4. Friendly Fire is off. Do not utilize this to exploit grenades or artillery in order to gain access to normally inaccessible places (i.e. nading over walls/rooftops).
5. Do not use any “trickplants” that can’t be defused by a single unassisted engineer.
6. Keep profanity to a minimum.
7. Racial slurs or other demeaning speech meant to hurt others is unacceptable in any form and will result in an immediate permanent ban.
8. Bashing other players due to a supposed lack of skill will not be permitted.
9. Cheating will not be tolerated, nor will accusing others of cheating. If you suspect someone, make a demo of them and submit your demo through PM to one of our QAW members via our forum.
10. You may not sabotage your own team to further your own experience or because you do not like what another player is doing. Defusing others dynamite, purposefully running over land mines in order to set your own, or blocking mortar units, etc. are not permitted. Furthermore, camping at your own spawn solely to toss ammo or health may be viewed as counterproductive, and you may be asked to more directly help the team. Please comply with this request if it is issued.
11. Calling kick/shuffle/mute votes indiscriminately is prohibited. Frivolous votes will be cancelled, and repeat offenses may result in a ban. Please save shuffle votes for the beginning of a map.
12. Impersonating QAW members, bashing the clan, putting a QAW tag at the end of your name or otherwise using or imitating the QAW clan tag likeness may result in instant banning.
*****************************************
These are general guidelines with respect to managing the server. As with any live, dynamic game environment, not all eventualities can be covered. In the absence of clear direction from these guidelines we depend on the judgment of our members and admins to “fill in the gaps” for unusual, real time or unique game instances that arise. We do not pretend to be perfect and as such you may disagree with the application of our policy as it pertains to you. If so, we encourage you to visit our admin section to respectfully give us your opinion about your encounter with our staff members. In-game discussions that disrupt play, willfulness and disrespect will result in a kick or a ban without consideration on any boundary disputes.
*****************************************
Admins can’t be everywhere at once. We may miss an infraction from time to time. Generally, we must see the violation occur in order to act on it but demos are welcome along with an explanation of suspected SK or hacking and a timestamp of when it occurs. Admins have a range of actions at their disposal to deal with conflicts on the server. While we strive to take action at the lowest level, players who engage in actions that disrupt game play or are against the spirit and intent of our server guidelines are subject to administrative action without warning. Courtesy warnings for unacceptable actions are the exception, not the standard, and should not be expected. Furthermore, harassing players or regulars with a more intimate knowledge of our rules you continue to abuse them, may be dealt with more harshly to include being banned without warning.
*****************************************
Spawn Killing
The philosophy behind “no spawnkilling” is that we want to give both teams the ability to spawn and make their way to the objective where the battle will be won.
Spawn killing means any kills or show of force with any weapons. The following pictures demonstrate spawn killing boundaries.
A. Do not go into the areas indicated in red. Likewise, do not shoot, throw artillery, mortar, place mines, etc. directly in these areas. Keep in mind that all explosive weapons (artillery/airstrikes, nades, dyno, etc) have a radius of splash damage. Using these weapons close to the boundry may produce splash damage inside an SK zone.
B. Spawnkilling is the killing of an opposing player in their primary spawn before the opposing player has taken an offensive action such as shooting OUT of the spawn, throwing ammo or health to other players, planting mines, using a mortar or calling airstrikes.
C. Medics throwing medpacks or FOPS throwing ammo packs as they leave their spawn are NOT considered to be taking offensive actions and are NOT a viable target until they leave the spawn.
D. Medics or FOPS supplying themselves or their team in the spawn, engineers planting mines in their spawn or soldiers that have a mortar set up are considered to be taking offensive actions and are viable targets to the opposing team to be killed in their spawn.
E. ONLY light weapons such as knives, pistols or machine guns are to be used when killing spawning players taking offensive actions. All other means and weapons are prohibited, including panzerfaust, flamer, grenades, dynamite, mines, riflenades, air strikes or mortars, or any weapon that has the potential for splash damage to innocent spawning players.
F. Spawncamping is the practice of pinning the opposing team inside the boundaries of their spawn with light weapons, the use of flamethrowers to create an impenetrable wall, mining the exits, etc without regard for advancing any objective such as capturing a spawn, destroying a command post or stealing an objective. Spawncamping is not defined by distance, but by the intent not to allow any players out of their spawn.
G. Opposing players generally have no reason to go into the other team’s spawn. There is no expectation of safety if an opposing player chooses to run through a spawn as a shortcut. The spawning team may fire on them at will and the opposing player may NOT fire back.
H. Attacking players have the sole responsibility for knowing the spawn boundaries of each map and identifying a player that:
*is taking offensive actions in their spawn,
* has gone outside the spawn and back in.
I. Contestable spawns that can be held temporarily by either team, such as the Forward Bunker on Battery or the Depot Yard on Rail Gun are not subject to SK rules at all. Spawns that can be captured and then permanently held such as the Old City on Oasis, or the Main Bunker on Radar, are not subject to SK rules until they are permanently captured.
J. Tactical (or secondary) Spawns are those that may be selected manually from the limbo map and may be attacked freely. For example: The Axis spawn near the West Radar parts on Radar has NO SK protection at any point, as it is never a default spawn. A slightly more complex example: The initial Allied spawn on Goldrush is only protected until the Tank is stolen. At that point it is no longer the Allied default spawn, and as such it is no longer protected. It never becomes the default spawn again, and so it is open to attack for the remainder of the map.
K. Players transporting objectives (gold or radar parts) through or into their spawn are not protected by SK rules. They are fair game along with players providing escort or protection of objective while in transit. Once the objective is dropped and secured by defenders, SK rules resume their normal application. However, opposing players must be actively attempting to recover the objects or move the map forward. They cannot camp in the spawn and randomly kill or use any weapons (such as dynamite or mines) that would kill spawning players when the objective is no longer in play.
MAP EXCEPTIONS
Gold Rush
After the tank has been stolen, but before it leaves the courtyard (i.e. under the arch), the outside area is open to attacks intended to slow or stop the tank. The actual spawn room is off limits.
After the second tank barrier is destroyed AND the tank has moved wherein the 2nd barrier cannot be rebuilt anymore, SK rules do not apply outside the Axis spawn until the bank doors are blown. However, the actual Axis spawn room is still off limits. This applies only to the spawn exit closest to the tank. The further exit near the bank is still fully protected.
Battery
The second Allied beach spawn at the bottom of the pathway to the back has limited protection. No explosive weapons (nades, artillery, airstrikes, satchels) may be used, but small arms fire is permitted.
If you feel you have been treated unfairly or would like to contest an admin ruling, you may post in our forums under Administrative Actions.