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Post by TheNecrons on Aug 4, 2015 11:18:58 GMT -5
Hi there,
I was thinking that we should disactivate spwam shield for capturable spwams like depot yard, west bunker, forward bunker, old city (before breaching old city war). I mean, I think it's unfair when you are about to capture it and someone just spwams and you can't kill him (espacially when he's flame xD). If it's not possible to disable it for specific spwams at specific times (for example old city before the wall is destroyed), I think it would be ok to disable it completely. SK is not allowed, and I think it's useless for that reasone. If someone attack you at spwam he'll be kicked, so what is it's purpose?
Opinions?
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Post by hoff{QAW} on Aug 4, 2015 11:27:59 GMT -5
It´s very helpful when you have stack teams.
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Post by TheNecrons on Aug 4, 2015 11:33:17 GMT -5
Ya, but I think it has a big con too. And team stacks are not that frequent.
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Cmdo.Delta
Server Admin
unleash the mighty pie-o-nator !
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Post by Cmdo.Delta on Aug 7, 2015 7:09:08 GMT -5
Team stacking is more frequent than you think! Also there is a good way to counter that and it's by being sneaky, spot their spawn timer and use it. Like every time I cross main axis spawn in goldrush, I wait first to get their spawn timer and when I know when they spawn, then I pick my crossing time based on this (like I wait 5 sec after their respawn time to go). YOu can do the same on capturable spawn. If you get their spawn timer, you'll know when you can rush and when you cant (to ensure they wont spawn in your face). Good tricck is to cap flag when there is 1-2 sec left to the spawning of your mate so they spawn with shield in face of the guy(s) you're currently fighting so even if you die, they'll kill em and keep the spwan safe. IMO, it's part of strategy to pick the right time for capping a spawn. This is exactly the same thing as on battery when allied planted at the gun and a stupid axis go pick the spawn of the bunker on the beach... all his friends will spawn here and lose a considerable amount of time reaching gun which will give allies a way higher chance to succeed in blowing gun. It's part of strategy. Sadly, some people doesnt seem to understand how it works really well but lol. If you are more experienced player, use it for yourself or try to teach your teammates!
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Post by TheNecrons on Aug 7, 2015 8:16:04 GMT -5
Yes, it can be done (sneaking etc.). I opened this thread since i rarely take note about enemy's spawm time.
Thank you.
P.S. Just one question: when spawm time takes 20s and when it takes 15s?
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Cmdo.Delta
Server Admin
unleash the mighty pie-o-nator !
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Post by Cmdo.Delta on Aug 7, 2015 8:17:26 GMT -5
Yes, it can be done (sneaking etc.). I opened this thread since i rarely take note about enemy's spwam time. Thank you. LOL not much people take note of enemy spawn timer. BUt if you play in my team, you'll see me often typing it in my team chat! No no no, when I type 7 27 47, i'm NOT playing BINGO
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Post by TheNecrons on Aug 7, 2015 8:19:09 GMT -5
(i have edited my previous post)
Yea i remember you typed it once when i was with you.
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Cmdo.Delta
Server Admin
unleash the mighty pie-o-nator !
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Post by Cmdo.Delta on Aug 7, 2015 9:15:03 GMT -5
I cant remember when it's 15 and 20. It depends on maps. You must learn it! Usually, I wait 2 spawning to be sure else I ask in main chat and some people tell me (like Amy and Patty usually know it well).
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Post by TheNecrons on Aug 7, 2015 11:00:55 GMT -5
kk
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Post by SpaceAge_Pimp{QAW} on Aug 8, 2015 1:41:39 GMT -5
Oo
Offense is every 15s. Defense is every 20s. The actual seconds, I believe is randomized on each map.
If I recall correctly, there was a bug early on where axis still had 20s spawn on rail gun. That was fixed later.
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Post by TheNecrons on Aug 8, 2015 13:16:50 GMT -5
Ok, thank you.
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Cmdo.Delta
Server Admin
unleash the mighty pie-o-nator !
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Post by Cmdo.Delta on Aug 8, 2015 13:24:59 GMT -5
Thanks pimp. I thought it was different on some maps! Thats clearing things up!
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Post by SpaceAge_Pimp{QAW} on Aug 13, 2015 23:51:28 GMT -5
Kein problem!
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